![]() and export the map files as BMPs if that’s your thing. You could also view the maps with a Wolf 3D map editor like HWE (Havoc Wolf Editor), WDC, ChaosEdit, Mapedit, etc. This requires no modifications on your end to get it working, just a few settings configurations like you'd do with any Doom source port. You can make it to where it is more like the Doom or ROTT map view, or you can have it overlay. Also, here's the Wolf 3D manual and the Spear of Destiny manual for those interested.ĮC/LZWolf: Simply run EC/LZWolf and go to options, and you can configure the map to your liking. You could even print them out for yourself. You could track down physical copies, or you could save these PDFs to your phone for quick viewing, or wherever you prefer. I'm not sure if there is currently a pre-built EXE with this added in that you can just drop the WL6 files in with, so I really only mention this to show that one, it's not cheating to use a map, and two, this is the way it should've been implemented from the beginning.Īlternatively, you could use the hint books for Wolfenstein 3D and Spear of Destiny. There are other alternative options with the DOS and SDL versions if you are interested in making a more advanced map overlay (which was actually the original overlay found in an alpha version, so they intended to have a map view all along but couldn't fix the bugs), which you can read about here. Please note that this requires doing source code editing. It's not the most detailed map overlay but you can see enemy positions, secrets, etc. The DOS versions you will have to make sure you are not using the Apogee version, because I'm pretty sure they disabled the debug commands in that version (steam and GOG I think uses Activision or GT version so it should be fine), but it should work just fine under Wolf4SDL with any version. You can't view it while moving around, but it is the "official" way of doing this without digging into the source code. A message will display that tells you it worked. Then, when you are in the actual game, meaning you've selected your episode and difficulty press Shift+Alt+Backspace all together to enable Debug mode. ![]() bat file.) below that corresponds with the version you intend to run: I'll start with DOS (Wolf 3D and Spear) and SDL ( Wolf 3D and Spear) options, and then EC/LZWolf options.ĭOS and SDL: You can try to run the game with one of the command lines (create a text file, save it as a. So if you want to play with a map view, there's actually a few ways to do this. If you want to play without a map view, then you already know what to do, just keep playing and exploring (practice makes perfect), but what about if you want to use a map? Many here can say they've done just that for Doom, so there's no real reason you couldn't do it for Wolf 3D if you truly wanted to, but this isn't for everyone and a map view option in game or a map print out (be it literally printed out, saved to your mobile, or looking at a physical copy of the hint book) can enhance the experience for those that want that feature. I've also played the games enough to memorize a lot of the maps. I have been playing Wolfenstein 3D long before ECWolf came into existence, so I'm use to not using an automap. I would say do what makes it fun for you. It’s just a reminder of where you’ve been - Plus, BJ could be carrying a paper and pencil to write down reminders of where he’s been even in WWII, I know you’re saying the map trivialises that, but the game itself also trviliazes sprinting for example - should you stop running in game just because IRL a person could never run that fast, especially without a breather? And for one more plus, no actual WWII soldier could take down an entire multi story castle full of soldiers and most stones aren’t blue, and they wouldn’t have had electronic sliding doors, and so on and so on. so we can just toss realism right out the window in this case! I mean, I can beat it without a map, it’s just more tedious. Plus there are loads of games with maps that only get uncovered as you discover those areas, just like in SNES/ECwolf. You need to pick up the hints from what you see! Unlike in Doom, in WW2 you couldn't just have a mobile computer with you updating the map as you go! Oppressive levels like E2F8 or E5F6, 7 won't be the same. You can draw a map on paper all you like, but you probably won't do it - or you'll make a simpler schematic, which is a cool way to think a problem through! And you can say that the automap is just an automation of your drawing on paper, but it really trivializes the concept. The game is supposed to be played without the automap because you're supposed to train your orientation skills! Yeah, that's possible even with the simple engine. Damn, you are lazy and can't handle Wolfenstein.
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